It's designed for more realistically proportioned humanoid characters, and is intended to be somewhat higher resolution that vanilla sprites, thus you'll probably want to scale it down by adding the following lines to your S_SKIN lump:Ĭurrently it only has turning sprites for the front and back sprites, but I may add full rotation turning in the future as an option.Still seeing 3 animations that are not Skyrim SE compatible as well as several issues (indicating these mods are not being installed properly), ensure that all of your mods are for Skyrim SE, not Skyrim LE (Oldrim) <- saying this again, because of the Particular Error "Not Skyrim SE Compatible" that is shown multiple times in your FNIS Log. You can have the custom kart I made for the Space Marine and some other future characters. Added luascript for Namolos' bump taunts addon (currently only affects Space Marine) I decided to just remove it and leave them their original size for various reasons. Realized that Chito & Yuuri's hires flag wasn't actually written correctly and thus did nothing. Removed individual character previews because someone thought it was a brilliant idea to limit thread authors to ten files. Added Kagamine Rin, megaman sprite, and Chris Yukine Ryu, Ken, and Akuma's colors were tweaked. Chito & Yuuri are now scaled down via hires scale a bit. Fixed various loose pixels and sprite errors on Sol, and on Chito/Yuuri Increased the loudness of Ryu and Ken's voices a bit Previous characters also now all have their map icons facing left, in order to be more in line with vanilla characters. I have changed every previous character so that their name is now properly formatted for console commands, etc. (See gif below) A lua-less version of Ryu is available in the individual character files. Ryu now has an trick animation for the Acrobatics mod. Gonna have to take a break from Kart content for a while after this release in order to focus on some other projects and work I need to get done. Added Akuma, Chito and Yuuri, Sinistar, and Donkey Kong DOS Hopefully I know how to update this post properly.
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